12/25/2023 0 Comments Dwarf fortress stockpile![]() Because that crafter is busy, that hauling job will be taken by another dwarf. It also has a useful side-effect, in that as soon as the crafter picks up the piece of material, the stockpile will issue a new task to fetch another piece of that material. This will speed up production as the crafter in question only has to take a few steps to obtain the material. One method to ensure a workshop has raw material on hand is to place a small stockpile next to the workshop. Players are generally advised to avoid stone stockpiles, because stone hauling jobs take an extreme amount of time for unskilled dwarves, due to the weight hauled. Apart from some exceptions, items do not have to be stockpiled at all. When dwarves need an item for a particular task, they will head to the nearest (again, not counting any obstructions that may lie in the way) item of the correct type, regardless of whether it is in a stockpile or not. Additional behaviour also includes the fact that dwarves will stockpile the newest item first, which may not necessarily be the nearest item to the stockpile. Note that the dwarves will place the item into the empty spot that is nearest to the item, not counting any obstructions. Once a stockpile has been allocated, dwarves will automatically move items to the stockpile when they are available, and as long as the stockpile has available space. It is possible to create a single stockpile with a shape other than a rectangle by using the Remove Designation tool to remove only part of the stockpile. Removing a stockpile works exactly the same, but choose x: Remove Designation. If the chosen area has parts that cannot be made into a stockpile, like a wall, a workshop, or an already existing stockpile, a stockpile will be created but they will not be part of it. This will create a stockpile of the chosen type that occupies the area between the two corners specified. Press Enter to specify the first corner of the stockpile, use the primary movement keys to move the cursor to the opposite corner, and press Enter again. Allocating an area works exactly the same as designating an area. The right-hand menu pane will list all the stockpile categories, and the appropriate key to press to begin allocating that type. I expect the great Toady One will fix the quantum stock pile at some point, but for now I make use of this unintended feature.To allocate an area as a stockpile, use the p menu. But not having a wheelbarrow sitting useless on these piles is important. The former is irrelevant once the hauling routes start dumping into the pile. Depart condition set to Ride since guide takes a far longer, and push sometimes doesn’t return the cart to the start.Įach of the quantum stockpiles are set to only take from links and have no wheelbarrows. On each route the starting track stop is set to highest friction and no dumping the other stop is set to lowest friction and to dump onto the adjacent 1×1 quantum stockpile. The routes are set to move the matching stone to the 1×1 Quantum Stockpiles. Each of these piles are set to have 3 wheelbarrows only take from the collection stockpiles. Similarly, Kaolinite and Gypsum (and other things used with a kiln) are lumped in with Clay instead of the Economic Stone. Note, Lignite and Bituminous Coal are grouped with the Metal and not the Economic stone. In this arrangement, the top left is Metal Ores, top right is Clay, bottom left is Stone, and bottom right it Economic Stone. The sorting piles are 5×5 with a 2×2 section removed where Track and a Track Stop are placed. ![]() In both states they are set to take from anywhere and have 3 wheelbarrows each. Once the fortress is established and stone hauled from farther away, it is broken into 9 separate piles. Visible in this picture is my main stone collection stockpile, 4 sorting stockpiles, 4 mine cart hauling routs, and 4 quantum stockpiles.ĭuring the early Fortress the stone collection stockpile is a single 11×11 pile. Add to that my desire to sort the stone into its different utilities. Some of the things that drove me bonkers was having stone left everywhere by the miners, stock piles filled up with rubbish that I had no use for, and workers having to travel for days to get the stone they need for their job.
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